Alitak Gaming Esports Events Rules
Sec. 1. Equipment
(a) Players must provide their own controller, micro USB cable, headset, and earbuds. Players are
responsible for ensuring the proper function of this equipment. Games will not be paused or ended in order to
resolve an issue with a Player’s equipment or any audio malfunction. Players may bring backup equipment to use
in the situation where malfunctions may occur.
(b) Players must use the Console, Monitor, and Network Equipment provided by Alitak Gaming. If a Player
finds that an issue has occurred with any of this equipment, they should notify an Event Official immediately. If the
Event Official can confirm that an issue has occurred, they will determine whether the Round/Game should be
restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be
resumed.
(c) If a Game malfunction occurs and the cause can’t immediately be identified, an Event Official may call for
the Game to be ended in order to investigate further.
(d) All Player equipment is subject to approval. Alitak Gaming reserves the right to deny the use of anything
suspected of providing an unfair competitive advantage (the use of any third-party devices such as the
CronusMAX and CRONUS Zen is strictly prohibited).
(e) Players may not use a Turbo controller or a Button Macro controller. Turbo controllers allow Players to
press a button that results in their Character performing a set of actions that would normally require the Player to
press the same button multiple times.
(f) Players may not use a controller that has been modified in such a way that it alters their Character’s
abilities and/or in-game mechanics.
(g) Players can make cosmetic changes to their controller.
(h) Players may not compete with batteries in their controller. Players must maintain a wired connection to
their console. Players may not use a Play and Charge Kit.
(i) Players may not use a Keyboard and/or a Mouse.
(j) Player-provided Headsets must utilize a standard 3.5mm stereo headset jack. Players may not use a
Wireless headset or a headset that requires an outlet for power.
Sec. 2. Age
(a) The Esports Program is for players 18+ with the following exceptions:
(1) Players 11-17 years of age may participate in all live events with parental consent.
(2) Players must have/bring their parental consent form. They will be collected at check-in.
Sec. 3. Gameplay
(a) Players competing will use their own player accounts for all Matches.
(b) Players will have five minutes before the start of a Match and one minute in between each Game to adjust
their Equipment and Options, and ensure their headset is functioning properly. Five-minute time limits will begin
after all Players are seated. One-minute time limits will begin at the conclusion of the preceding Game.
(c) No warm-up or practice Games are permitted once the Match’s first Game has begun.
(d) Players and Coaches may not look at an opposing Player’s Monitor. Players may not look at an opposing
Player’s projected screen during a Game.
(e) Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on
a teammate’s controller during a Game. Coaches may not touch any teammate’s equipment during a Game.
(f) Players may not move their Character outside of the normal boundaries of a Map. Moving outside of the
normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what
should be a non-permeable surface or object, and moving into any area from which your Character registers
shots on an opponent who is not able to register shots on your Character.
(g) If a Round/Game is started without the approval of an Event Official, it will be restarted from the beginning.
(h) If a Player or Observer fails to load into a Round/Game or loses their connection to the Game during or
prior to the pre-Game Match timer, the Round/Game must be restarted from the beginning.
(i) If an Observer disconnects from a Game after the pre-Game Match timer has ended, but all Players remain
in the Game, the Game must continue.
(j) Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but
a Team may Forfeit the Game if all of their Players disconnect without an Event Official’s permission.
(k) Players who end a Game without an Event Official’s permission, or switch their faction after the pre-Game
Match timer has ended, may Forfeit the Round/Game. If a Player disconnects after the pre-Game Match timer has
ended, ending the Game without an admin’s permission will result in a Forfeit of the Round/Game.
(l) If a Player finds that their Character hasn’t respawned after the proper amount of time, they should notify an
Event Official immediately. If the Event Official is able to confirm that this has occurred, they will determine
whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions
under which the Round/Game should be resumed.
(m) Teams must use Full Screen (1 Player per Monitor) for all Games.
(n) Players should set their faction in the lobby. If a Player is ever a member of the wrong side after the pre-
Game Match timer has expired, their Team may Forfeit the game.
Sec. 4. Spectators
(a) Spectators may not stand within two feet of a seated Player.
(b) Spectators may not touch a Player.
(c) Spectators may not interfere with an Event Official’s ability to preside over a Match.
(d) Spectators may not touch or get on a Main Stage or Feature Station.
(e) Spectators may not attempt to coach a Player/Team.
(f) Spectators must heed all warnings and follow all instructions given by Alitak Gaming Staff.
(g) Spectators may be made to move, made to leave an area, or removed from the venue at any time for any
reason.
(h) A Spectator is anyone who is not currently competing in a Match. Therefore, Players and Coaches shall be
considered Spectators when they are not competing in a Match. The start of a Match is marked by all Players
seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the
Match’s final.
Sec. 5. Game Fouls
(a) Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug
anything from a Monitor, Console, or audio equipment, or touch power units without an Event Official’s
permission.
(b) Players and Coaches may not move a Monitor, Console, or audio equipment without an Event Official’s
permission.
(c) Players and Coaches may not adjust Monitor Settings, other than Volume, without an Event Official’s
permission.
(d) Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).
(e) Players and Coaches may not use vulgar language in excess. Excessive use of vulgar language is defined
as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language
that is audible to Spectators of another Match.
(f) Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined
as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.
Coaches who violate this rule will receive a warning. If a Coach receives multiple warnings they will be removed
from the stage/station for the remainder of the match. If the behavior continues through multiple matches, the
Coach’s venue access will be demoted from Coach to Spectator.
(g) Players may not chat about companies, sponsors, or products.
(h) Players/Teams may not use a Match’s designated Station for Warm-Up Stations during, or prior to the
start of a Match without an Event Official’s permission.
(i) Players/Teams that haven’t been eliminated from the Event have priority over other Players/Teams
regarding the use of Warm-Up Stations.
Sec. 6. Technical Fouls
(a) Players and Coaches may not stand on chairs, tables, or other Alitak Gaming equipment.
(b) Players and Coaches may not verbally abuse an Event Official. Verbal abuse of an Event Official includes,
but is not limited to, the use of vulgar language directed at an Event Official, the use of insulting words or gestures
directed at an Event Official, and excessive argument with an Event Official that results in a delay of a Match.
(c) Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.
(d) Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.
(e) Players and Coaches may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is
not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match
interactions between opponents must be limited to acts of sportsmanship.
(f) Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined
as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.
Coaches who violate this rule will receive a warning. If a Coach receives multiple warnings they will be removed
from the stage/station for the remainder of the match. If the behavior continues through multiple matches, the
Coach’s venue access will be demoted from Coach to Spectator.
(g) Players and Coaches may not throw anything in the direction of an opponent.
(h) Players and Coaches may not throw anything into the audience that could cause injury.
Sec. 7. Refunds
(a) No refunds on purchases of passes. Passes are non-transferable.
(b) Be sure to have your team and are able to attend before purchasing passes.
(c) No outside food or drink allowed inside venue and near gaming areas.
Sec. 8. Schedule
(a) Mandatory sign-in time for all players is 8:00 am
(b) Start time is 9:00 am
Sec. 9. What to bring
(a) We do not supply headsets, mix amps or controllers.
(b) We are not responsible for lost or stolen items.
(c) Do not leave personal items unattended.
Sec. 10. Miscellaneous
(a) Unless stated otherwise, all payout of prizes is determined on participation.
(b) All players and guests must pay a venue fee. Be aware that all players, guests, participants, etc. agree via
payment of the venue fee that their likeness might be used for advertising, promotional, or marketing purposes by
Alitak Gaming on their website, YouTube, or other social media. This includes photos, videos, or other
recordings.
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